Collaborative Game Development Project

What is this?

Titan, Ph.D., is a student-run, collaborative game development project between students at Texas A&M University. The project goal is to create a mobile game for the iPad using Unity iOS. The project is closely supervised by Andre Thomas, Head of Graphics for Football at EA Sport's Tiburon location in Orlando, FL, and Sergio Rosas, Owner and Art Director of CGBot in Austin, TX. Production on the project began in August of 2012, and will end in May of 2013.

As Producer/Art Director for the project, I have had many responsibilities, such as organizing and recruiting team members, planning production schedules, creating a pipeline for the project utilizing elements of SCRUM methodology, organizing and running playtesting sessions, and creating BurnDown charts to track progress. I have also acted as mediator for the 12+ people working on the project, assigned tasks, doled out responsibilities to the project Leads, determined story elements, made executive design decisions to solidify a consistent aesthetic for the game itself, and set up meetings with industry professionals (including our supervisors) to gather feedback and advice.

Progress as of 2/26/2013

Game Development  Blog

Post 11. 2/12/2013
Milestone 5 complete. Playtest session 1 results.

Post 10. 12/11/2012
Milestone 4 complete. Feedback systems update and weapon particle effects.
Post 9. 11/20/2012
Milestone3 complete. Game prototype complete.
Post 8. 10/25/2012
Sprint 4 and Milestone 2 complete. Prototype progress update, UI design update.
Post 7. 10/9/2012
Sprint 3 complete.  First attempt at a Burndown chart, game prototype progress video, Phase 4 of level design, environment model.
Post 6. 9/25/2012
Sprint 2 and the first milestone complete. More concept art, Phase 3 of level design, character models and textures, player movement system.
Post 5. 9/11/2012

First Sprint complete. Includes character concept art, level concept art, phase two of level design, initial character models, and texture process study.

Post 4. 8/1/2012

First level design pitch, rough models for time estimates.

Post 3. 7/3/2012

First game mechanics pitch, UI design.

Post 2. 6/26/2012

Edited game pitch, this time with more specifics. 

Post 1. 6/12/2012

Initial game pitch to supervisor Andre Thomas, Head of Graphics at EA Sports in Orlando.